GTA IV and Digitally Degentrifying New York

Courtesy of Rockstar Games
As we’re sure you’re aware, this week sees the release of Grand Theft Auto IV, the highly anticipated latest iteration of the popular violence-based, sandbox-style video game series. This time, the action is set in Liberty City, a living, breathing replica of New York. Dan Houser, Vice President of Rockstar Games and co-writer of GTA IV, spoke to Vulture about building a nuttier, dirtier Gotham.So the gaming industry has changed a lot since the last GTA …
Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking. The Wii is doing something totally different, which is fantastic. We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies. We always said: We’re not going release a large number of games. They’re going to have the production values of movies. They’re gonna be about themes that interest us whatever the medium, instead of the weird, special video game–only themes that too many people make — orcs and elves, or monsters, or space. We felt you could make a good game and have it be about something we could actually relate to. Or aspire to.
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